The HeartMath app is connected to a sensor that measures heart rate variability (HRV), an indicator of heart health and stress levels. Users can play relaxation and breathing games that help them achieve optimal HRV, which improves their overall health. By turning stress management into a game, HeartMath has empowered patients to better manage their stress and improve their heart health.
The elderly care sector has also adopted gamification to improve the quality of life of seniors. “BrainHQ” is a brain training platform that offers cognitive exercises in the form of games to maintain the mental health of seniors. The games are designed to stimulate memory, attention and processing speed of the brain.
Users can track their progress, receive instant feedback, and unlock india telegram data new levels as they improve. BrainHQ is based on scientific research that shows cognitive training can slow age-related mental decline. Using gamification, BrainHQ motivates seniors to exercise their brains regularly, helping to maintain their independence and quality of life.
Finally, “Pavlok,” a wristband-like device, uses a more radical gamification approach to help users break bad habits such as smoking or overeating. The Pavlok wristband is designed to deliver a mild electric shock when the user engages in a habit they want to eliminate.
The accompanying app allows you to track progress and set goals. Although controversial, this aversion-based gamification method has shown some effectiveness in changing behavior, transforming the fight against addictions into a motivating challenge.
Conclusion
Gamification in healthcare has proven its effectiveness time and again, whether it's to encourage physical activity, manage chronic diseases, improve mental health or even change harmful behaviors.