Startups are turning the market upside down
Posted: Mon Jan 06, 2025 4:31 am
2. User experience design
Designing for the user, with a deep understanding of their needs, expectations and frustrations, user experience design, has undeniably changed the question. Users have increasingly higher expectations of software, because they come into contact with the intuitive user interfaces of apps on a daily basis, at least privately. And what a user experiences privately, he also wants to experience at work: ease of use.
Not only SMEs, but also large companies are increasingly choosing the user-friendly software of the 'small' developers. They do not use it worldwide at all locations, but for example in the iceland phone data Netherlands: then 1000 people work with it.
UX Design for software
3. Mobility
Users also expect applications to be accessible anytime, anywhere. On-the-go calling, emailing and buying is the norm, but many people still have to interrupt their work to perform administrative tasks on a desktop computer, where, if they are unlucky, a colleague is already sitting behind it (a common situation in healthcare institutions, for example).
Mobility should be considered in the earliest concept phase. Will there be an app or a web version that is suitable for tablets? That choice influences how you develop the platform, it must be carefully considered and made on time.
Software and mobility
4. No training required
There is a wealth of software available that is so user-friendly that training is unnecessary. Customers no longer accept spending a lot of money on software training for their staff. Software should be self-evident and able to do its job itself.
Designing for the user, with a deep understanding of their needs, expectations and frustrations, user experience design, has undeniably changed the question. Users have increasingly higher expectations of software, because they come into contact with the intuitive user interfaces of apps on a daily basis, at least privately. And what a user experiences privately, he also wants to experience at work: ease of use.
Not only SMEs, but also large companies are increasingly choosing the user-friendly software of the 'small' developers. They do not use it worldwide at all locations, but for example in the iceland phone data Netherlands: then 1000 people work with it.
UX Design for software
3. Mobility
Users also expect applications to be accessible anytime, anywhere. On-the-go calling, emailing and buying is the norm, but many people still have to interrupt their work to perform administrative tasks on a desktop computer, where, if they are unlucky, a colleague is already sitting behind it (a common situation in healthcare institutions, for example).
Mobility should be considered in the earliest concept phase. Will there be an app or a web version that is suitable for tablets? That choice influences how you develop the platform, it must be carefully considered and made on time.
Software and mobility
4. No training required
There is a wealth of software available that is so user-friendly that training is unnecessary. Customers no longer accept spending a lot of money on software training for their staff. Software should be self-evident and able to do its job itself.